Rooster Update


So Rooster Rampage has presented a lot of challenges to me in game design, which I took on for this very purpose. This is not my genre of choice, although I cannot lie and say I don't have hundreds of shooter hours under my belt, I am not a huge of fan of shooters anymore. They have grown past me, evolved into a twitch fest that I can not longer compete in. I love to fire up Quake1 and run through a few levels to soak in some kind of nostalgia, but that is rare now and would detract from dev time.  The multiplayer aspect has also been an issue, the game is developed with multiplayer in mind first, because it would be a huge issues to come back and make "everything" multiplayer. The other issues is well chickens.

How does a chicken hold a gun, turn, jump, or reload a gun for example. I decided to fire OBS while I animated/prototyped/implemented the reload animation, so enjoy this timelapse. I created the animation in blender 2.8 and Rooster Rampage is created in Unreal Engine 4.

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